Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

‘TrainCrasher: The Trigger of Revolution’ Releases Worldwide for iOS and Android

Softmax recently released their side-scrolling action arcade game worldwide. It combines RPG elements with combat fighting as you encounter enemies and big bosses as you venture throughout a speeding train, hence the name of the game: ‘TrainCrasher’.
The gameplay looks great, as your hero can use several combos and attack methods with its arcade-style controls. There are multiple game modes including Story Mode, Challenge Mode, Express Mode, and Daily Dungeon.
Please note, it is a free-to-play game so expect to see a few monetization strategies such as “tickets” throughout the game.
See it in the App Store and Google Play.

Card Crawl: An Uncomplicated and Endlessly Enjoyable Card Game






Tinytouchtales and Mexer out of Germany, have created a wonderfully enjoyable dungeon crawling card game, that is uncomplicated and fun. If you are unfamiliar with card games, this is a perfect one to introduce you to the genre. The learning curve is easy, and the game has great depth when it comes to strategy and winning.
I will be the first to admit that I don't play card games. Some of the staff of DroidGamers really enjoy that genre. Me, not so much... until now. I was intrigued by Card Crawl. I downloaded the game to try it out, and immediately bought the full game after playing a few rounds. Since then, I decided to go ahead and download Hearthstone too, but that is another review for another time. I have a lot of games on my multiple devices, but Card Crawl has been receiving the bulk of my time lately. That is how good this game is to me. It goes by quickly, is challenging
, and has tons of replayability.
"Card Crawl is a Dungeon Crawler built around a modified deck of standard cards. The basic idea of the game is to clear the Dungeon (a fixed deck of 54 cards) without dying and as much gold as possible. The gameplay evolves around managing your limited inventory and health, by using equipment and special cards. Monsters and equipment are fixed, but each play through you can use 5 special ability cards that can be chosen by the player (mini deck building) Different ability cards can be unlocked by spending the collected gold." - Tinytouchtales/Mexer
Tinytouchtales is a small team out of Berlin, which was founded by Wiebke and Arnold Rauers. They are the creators of Card Crawl and handled the game design. Mexer, also known as Max Fiedler, is known for his illustration and animation talent. Rounding out the team, Oliver Salkic provides the audio in the project. This is a well-rounded team, and the proof is in how polished a game Card Crawl is in multiple aspects. As you start your first game, you feel as if you have walked into a tavern. You hear the sounds of multiple conversations in the background, raucous laughter and the sounds of clinking bottles. You are introduced to the first card dealer Hoerni, who nonchalantly chugs his ale in front of you, before dealing you your first hand. The atmosphere is ripe for a challenge. Are you up for a quick card game?
The dealer has a stack of 54 cards. The goal of the game is to have all the cards dealt to you. You win when there are no cards left to deal, and your main character is alive. The dealer sits at the top of the screen, and you are at the bottom of the screen with three places to put cards. Two slots are shown as hands, one slot is your backpack, which you can keep a card at all times. The dealer also has a shop, which allows you to sell your cards back to him. This helps because you can only be dealt new cards, when there is only one card left in front of you.
Your character has 13 hit points. You start off with a Lady Knight, or an egg shaped knight. You are able to unlock an Archer, Assassin, and Woodlouse Lord. As you sojourn through the dungeon (Having cards dealt to you.), you will encounter trolls, soul eaters, spiders, goblins and other beasts which have hit points of their own. Their hit points vary from 2 to 10 typically. How do you defeat them you ask? As the dealer hands you the cards, you will be able to choose from swords, shields, ability cards and potions to help your health/hit points. Ability card provide you with various additional skills. In the free game you have access to ten ability cards. Unlocking the game with a single IAP, gives you access to thirty ability cards.
What makes the game fun is that it feels spontaneous. You never know what cards are going to be dealt, and you have to choose what you do carefully, and prepare for the worst. There were many games when it came down to me having one hit point left and winning the game. Or, even more frustrating, having the last card being dealt, which was a troll or spider, and it had the same amount of hit points as I did, which meant game over.
Though the setup of the game is simple, there is a fair amount of strategy involved in the game. It is all based on unlocking the large amount of ability cards. You are able to unlock the additional cards in the full game, when you continue winning games in a streak, or after you successfully beat your high score. The dealer gives you a key at the end of those games. However, you not only need the key, but you also need the points to unlock the ability cards.
Part of your dungeon crawling adventures means that you will encounter loot. You always want to put as many coins in your pack/hands as possible. These add up throughout your games, and then can be used to unlock the ability cards, once you have won keys. In the paid version of the game you still have to unlock the ability cards with coins and keys. There are no in-app purchases, after you unlock it, but you do have to continue playing the game to amass coins and win keys. It does not bother me to not have all of the ability cards unlocked once you pay for the game. Some might find this as a minor annoyance, but to me, it helps with the replayability of the game. You want to play more, to see what ability cards  you will be able to unlock.
There are currently 30 ability cards to unlock. They all have different uses, and some I have found are definitely more valuable than others, but again, it depends on what you encounter in the dungeon. Some cards like Leech, allow you to attack a monster and heal up to 3 life points at the same time. This is quite valuable if you have run into some trolls and souleaters, which typically have the higher hit points. The Sacrifice card allows you to attack a monster card for the amount of player life missing. This has saved me countless times, when I was down to two hit points and faced a souleater, which was ten points. Since the highest hit point value I could have at the time was thirteen, that meant I could use the Sacrifice card, attack the Souleater with eleven points and still win the game. Hoerni was definitely upset about this and it showed. He slammed his fist against the table and steam came out of his nose. It is wonderful animations such as this, that really add to the fine details in the game. Other ability cards are Killing Blow, Exhange, Steal, Lash, Bash, Reflect and so on.
As I said before, strategy abounds in this game, as well as basic math. Quickly determining what cards will keep you alive the longest, depends on your strategy. Your are able to attack with your sword, which immediately clears the card slot once you are done with the attack. Sometimes you sword has enough hit points to take out the local troll. At other times, you will need to either have two swords, or a sword and shield to do the job, or some combination of both and an ability card. An ability card such as Frenxy, allows you to attack a monster twice with the same weapon. Bash allows you to use your shield as a weapon. Shields are different in that when the monster attacks you, your shield can defeat the monster completely. This can occur if your shield defense points are the same or higher. If not, your shield lessens the attack of the monster, but you still end up losing some of your thirteen hit points.
You can also choose five ability cards (mini-deck) to play through a game as well, which makes the game a bit more challenging in some ways. Also included is a daily dungeon which is just that, a random dungeon crawl that you can experience each day. There are are four types of games to play: Normal, Constructed, Daily Dungeon, and Streak. 
Card Crawl is a great game to have on your device. Games can be played in less than five minutes, and replayability is quite high. The game is integrated with Google Game Play Services and there are six achievements to unlock. There are also leaderboards to compare cards and scores. There is also a good tutorial, cloud saving, and statistics, which track your win/loss ratio in the different game formats. One thing to note is that playing Card Crawl really heats up your device. Even though the games can be played quickly in succession, doing so heats up my phone every time. There is an energy save mode that they have included with the game that helps some with this, when you turn it on. The heating up of my device would really be my only gripe about this game. Be careful, heating up means possible battery drain as well. 
You can download Card Crawl for free in the Play Store. The only in-app purchase is to unlock the game for $2.99 For some reason, not quite sure why, but when the sale was complete, it ended up costing something like $3.26, which is unusual. 
Card Crawl easily gets a recommendation from me. It is a well-produced and fun card game that novice card players will enjoy, and possibly those have been playing card games for years. It won't take long for you to decide if you like it or not. Chances are though, you will enjoy it. You have nothing to lose, as the game can be downloaded for free. If you like it, unlock the full game, and enjoy it without the worry of additional IAP's. Tinytouchtales and Mexer have created one of the most enjoyable games this year, and that is saying quite a bit, considering all the great games being released for Android devices.


Star Wars: Galaxy of Heroes - This is Not the RPG You Are Looking For




As fans the world over await the December 18th release of Episode VII with feverish anticipation (myself included), many have turned to the recent onslaught of media offerings to get their interim Star Wars fix. With a slew of new EU novels, multiple Marvel comic books, a new animated series and the blockbuster release of Star Wars Battlefront, Star Wars fans have been fed a continuous stream of Star Wars content over the past year. But what of those Star Wars fans that are more inclined to consume content on their mobile devices? Electronic Arts sought to leave no stone un-turned in that regard, but after having spent some time with their recent mobile “RPG,”
Star Wars: Galaxy of Heroes, I am of the mind that this was a stone best left undisturbed.

Editor's Note: You can watch our video of the gameplay for Star Wars: Galaxy of Heroes at the bottom of this review.

Plot

There is no plot or story to advance the player’s objectives in this game. Yep, you read that correctly; a so-called “RPG” set in the Star Wars universe and there is ZERO story to be found.

Gameplay

In their marketing materials and storefront descriptions, Electronic Arts describes Galaxy of Heroes as an RPG. Such a description is somewhat misleading. Galaxy of Heroes is a spiritual successor of sorts to Heroes of Dragon Age (also developed by Capital Games), in so far as both titles revolve around collecting heroes and using them to assemble a squad for JRPG-style battles.
Heroes can be equipped with different items to buff their stats, while training bots allow the player to level up acquired characters. Obtaining victory in battle is one-part allocation of leveling resources and one-part building a team in which each hero fulfills one of the traditional class roles of an RPG squad (tank, healer, DPS etc).  
Game modes are wholly battle oriented. Those who were disappointed by the lack of a proper single player campaign in EA’s other Star Wars title, Battlefront, will find that EA has taken the same approach to Galaxy of Heroes. Even though the game includes a “campaign”, there is no story (or Dana), only battling (and Zuul). The campaign mode consists of three parts; Light Side Battles, Dark Side Battles, and Cantina Battles. There are also two PvP modes (PvP Squad Arena and Galactic War) and Daily Challenges.
The campaign modes pit your squad against a series of AI squads in a round-robin matchup that increases in difficulty with each victory. Your squad does not start off fully healed after each battle, and therefore you are tasked with keeping your team alive throughout each battle until a mission is complete. PvP requires no real explanation; your squad faces off against the squad of a human opponent. Those interested in bragging rights may find themselves driven to best their human competitors, but there is not much else offered by the PvP modes.
Light Side Battles are referred to as such because your squad may only have Light Side characters. Similarly, Dark Side Battles only allow you to use a squad comprised of Dark Side characters. Cantina Battles offer similar gameplay, but with shards (one of the in-game currencies) as a reward for success in battle.
Completing Daily Challenges is essential to playing through the game without having to spend real currency. As such, the game comes down to being a grind heavy session for those that do not wish to pay out-of-pocket to progress past the pay-wall. No matter which mode you choose, you will find yourself doing the same thing; assembling a team of heroes and fighting a turn-based battle.
Ostensibly, dispensing with the typical elements of an RPG (chatting with NPCs, quests, towns, STORY) in favor of focusing on the combat seems to be a boon for those that want to enjoy a fast paced game with all of the strategic nuance of an RPG and none of the narrative. Sadly, the turn-based mechanics for Galaxy of Heroes induce a state of ennui hitherto thought impossible for a video game based upon the Star Wars license. With no real objectives or plot, battles and grinding quickly become a dull affair after the first thirty minutes. After two hours, what was novel about the game becomes increasingly annoying.

Controls

There are no complex controls or latency to worry over. The game is entirely menu driven and turn-based, with no gameplay mechanic involving exploration or free-movement. In other words, “tap, tap, tappity tap.” Unless one is having problems with the digitizer of their touchscreen device, there is little to hinder one from effectively navigating the game.

Presentation

Visual fidelity isn’t everything, and there is always the need to consider any art direction choices that may contribute to a game having a stylized look. That said, one can’t help but feel underwhelmed by Galaxy of Heroes, which has an aesthetic that can best be described as taking its cues from the early era of PlayStation 2 games, and not even the ones that have aged well such as Jak and Daxter: The Precursor Legacy.
There is nothing stylized about the look of Galaxy of Heroes; textures are washed out and character animations are so lacking in fluidity that I can’t help but feel that the game runs at less than 30fps, which is rather jarring and distracting. I played the game on my LG G3, and though the phone was released a bit over a year ago, its chipset (Snapdragon 801 with the Adreno 330) is capable of pushing far more demanding titles with ease. That fact only further soured my impression of the game’s visual presentation.
Does every game require a showcase of the latest in graphics technology? No. There are many stellar mobile titles that have simplified visuals and look stunning (Monument Valley and The Adventures of Poco Eco come to mind). That said, Galaxy of Heroes is not in the company of such esteemed works. Consequently, the game simply looks dated and choppy, and that detracts from the overall immersion of the experience.

Fun Factor

If you enjoyed Capital Games’ previous effort, Heroes of Dragon Age, then you will likely have a good time playing this game. Those who appreciate time-wasters may find something here since the campaign missions can be played in a “pick up and go” fashion, making this title ideal for five minute sessions. Otherwise, Star Wars and RPG fans will find themselves bored by the lack of a proper campaign, and gamers in general will find little of interest when it comes to Galaxy of Heroes.

    get it

Get the new Night Light mode in Google Play Books

We've discussed in the past how blue light from your electronics can have bad effects on your bedtime. Google recognizes this as an issue as well, and has added a new color mode to their Play Books app.
The new mode, called Night Light, will use hues of amber based on available natural sunlight to filter blue light, and therefore reduce eye strain. In the early part of the day, book pages will appear in the color setting you've chosen. As the day goes on, the pages will become the
warm amber color.
This feature is still rolling out to users, but if you want to skip the wait, you can install a copy from APKMirror. This site compares cryptographic signatures to make sure you are getting a legit copy of the app. After your download finishes, tap the notification and install the new version of Play Books.
Upon opening your first book after updating, you will be notified of the Night Light mode. However, if you miss this notification, you can easily enable it by tapping the edge of the page > A icon > toggle Night Light mode.
Nicole Cozma/CNET
If you use the inverted color scheme (black background with white text) for your books, Night Light mode will still work by adjusting the font color to increasingly darker shades of amber.

As an added bonus, AndroidPolice noted that this version of Google Play Books comes with a setting to receive notifications when an author in your library publishes new content. This is enabled by default and includes all authors, but you can disable it in Settings > Notifications (at bottom) > Author (check box).
If you enjoy the way Night Light mode works, you may also be interested in checking out other apps that use this same color-shading method across your entire device.

 

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