Showing posts with label ios. Show all posts
Showing posts with label ios. Show all posts

‘TrainCrasher: The Trigger of Revolution’ Releases Worldwide for iOS and Android

Softmax recently released their side-scrolling action arcade game worldwide. It combines RPG elements with combat fighting as you encounter enemies and big bosses as you venture throughout a speeding train, hence the name of the game: ‘TrainCrasher’.
The gameplay looks great, as your hero can use several combos and attack methods with its arcade-style controls. There are multiple game modes including Story Mode, Challenge Mode, Express Mode, and Daily Dungeon.
Please note, it is a free-to-play game so expect to see a few monetization strategies such as “tickets” throughout the game.
See it in the App Store and Google Play.

12 The Bests Game iphone 2014

You’ve got yourself an iPhone and you want to play some games on it. You might not want to just plunge into the App Store—it’s a jungle, full of deadly spiders, wild animals, and bad games. Here, let us help you.
Below, we’ve listed the 12 games we feel are a great starting point for iPhone gaming.
The 12 Best Games on the iPhone
Hitman games are famous for their open-ended sandboxes. At their best, they let you creep around a party or a museum, find your target, and creatively take them out. Hitman GO… doesn’t really do that. What it doesdo, however, is offer a bunch of smart, tightly designed puzzles that gradually become more complicated as you go, but are never too complicated to finish off in the space of a single bus ride. With its stripped down board-game aesthetic and abstract violence, it may not look much like a Hitman game, but it still manages to capture the series’ meticulous, satisfying nature.
A Good Match For: Hitman fans, puzzle fiends, people who like imagining what it means when one board game piece “assassinates” another board game piece.
Not A Good Match For: Those looking for an actual portable Hitman game.
Watch it in action.
The 12 Best Games on the iPhone
Do you know Doodle Jump? Knightmare Tower is a little bit like that, what with the constant jumping and trying to get higher. You can even tilt your tablet to help yourself along, rocking right to move to the right, and left to move to the left. But this game is different and, dare we say, better. You’re a knight. You’re trying to ascend a tower. You are trying to fly ever higher by bouncing yourself off of enemies that are flying up from below. The better you attack, the swifter you fly. The ascent is exhilarating, but you’ll probably eventually fail. No bother. You’re constantly earning new and better abilities that allow you to soar ever higher. Warning: this is a tough game to stop playing.
A Good Match For: More hardcore gamers who are looking for something on their tablet that rewards strategy and reflexes while wrapping it all up in a good bit of monster-slaying and constant leveling up.
Not a Good Match For: Those who want a long-session game. Your ascents in Knightmare Tower won’t last long, so even as mobile games get a bit longer, this one is going to be over quite quickly again and again.

AreaCode’s numerical puzzle game may be the most perfect short-session game ever created. As falling numbers land on a 7×7 grid, you need to make them disappear by matching the number of vertical or horizontal spaces match the digit. Yes, it sounds tedious but when the rules finally click in your head, it’s a lifetime addiction.
A Good Match For: Anyone who spends a lot of time waiting for things or people. Whether it’s stuck in traffic or waiting on a queue at the bank, a few quick levels of Drop7 will make any kind of stationary drudgery more bearable.
Not a Good Match For: Those hoping to stay productive. It take superhuman willpower to resist the siren call of Drop7 and if you want to get anything done after installing it, make sure your iPhone’s out of reach.
You could call Device 6 a text adventure, but that would be selling the game short. What it is, rather, is one of the strangest, most mysterious and downright elegant games made for touchscreen devices… and it just happens to involve a lot of reading. Call it multimedia-enhanced interactive fiction. As you rotate and flip your device, chasing the winding map of description and design, you’ll find yourself drawn into a strange and sinister adventure complete with one of the catchiest pop tunes ever included in a game.
A Good Match For: Spy fiction buffs, Lost fans, mystery novel readers, anyone with even a passing interest in typography or visual design.
Not a Good Match For: Those who want a lot of action or replayability, people who hate reading.

The 12 Best Games on the iPhone
By boat, by land, by airship, by giant mechanized city with legs, do you have what it takes to make it… Around the World in 80 Days? That’s the question at the heart of 80 Days, a fantastical re-imagining of Jules Verne’s famous novel that casts you as Passepartout, manservant to the gentleman Phileas Fogg. As a valet, you are responsible for packing the bags, negotiating at markets, and planning the itinerary on your journey ‘round the globe. Each trip will be different from the one before it, and thanks to the game’s peppy writing and frequent surprise detours, each trip will be great deal of fun. 80 Days captures the joy and melancholy of travel with unusual wit and humanity.
A Good Match For: People who like interactive stories, geography buffs, fans of travel.
Not a Good Match For: Anyone looking for a low-investment, pick up/put down action game. Also, those who hate to read—the majority of 80 Daysis text-based interactive fiction.

Threes is basically a game about kissing. And math. You slide a bunch of little numbers around a tiled pad, trying to get two like numbers next to each other. If you can do that, they’ll get friendly and combine to form a new, bigger number. Keep on moving, keep on combining, and your score will climb and climb. Threes is an immaculately designed game made all the more winning for its aesthetics. Charming, musical, and deviously addictive, it’ll become your new iPhone obsession.
A Good Match For: People looking for a simple puzzle game to play on a commute, anyone who likes competing with their friends for high scores.
Not a Good Match For: People hoping for a deep story, those who prefersub-standard clones.
In Hoplite, you play a man in armor who has a blade, a spear and a very specific chess-like move-set. Each enemy has their own movement and attack rules. And each board of the game is ultimately a maze of survival, one hope, spear, stab or shove at a time. Bit by bit, you can make your guy tougher. Until you die. Then start again.
Our old favorite on iOS for this kind of game was 868-HACK, but we’re now smitten with Hoplite. It’s so simple, so pure, so damn hard by level 16, but also turns out to allow so many different approaches that it’s hard to stop playing. Become a master at distanced spear-based attacking next time. Or upgrade your bashing ability and just push guys off the grid. Options, options, so many to tease your brain!
A Good Match For: Careful planners who love facing impossible odds.
Not A Good Match For: People who want a please-undo-the-last-stupid-move-I-made button.
The closest mobile gaming comes to Criterion Games’ Burnout series, Asphalt 8: Airborne is the premiere arcade racer on iOS. Simulation nuts can keep puttering around with their Real Racing 3 — this is a game about using speed as a weapon. The cars are as sexy speeding down the road as they are leaping majestically through the air into a pylon, and Gameloft keeps adding more of them every time we turn around.
A Good Match For: Hardcore racing fans, anyone looking for a console-style racing game on mobile.
Not a Good Match For: People who hate cars.

You’re in a cold, dark room. First, you get a fire going. Then, you head out in search of wood. After that… well, things develop. To say more would be to spoil what makes A Dark Room special, but suffice it to say: This game grows far beyond its humble origins, and the journey from here to there is an engrossing one.
A Good Match For: Fans of management/RTS games, anyone who likes a little mystery in their games.
Not a Good Match For: Anyone hoping for cutting-edge visuals or production values. A Dark Room is text-only, with no audio or visuals to distract you.

You wouldn’t think that a game that stitches together fishing and firearms would be a sublime mobile experience. Well, maybe you would think that... but anyway, if you think that you’re right, so good for you. Everything about Ridiculous Fishing: A Tale of Redemption is both as ridiculous and as great as the title suggests. You’ll be playing, fishing, and shooting for many hours to come.
A Good Match For: Anyone who’s ever been bored with real-world fishing. All that quiet and waiting and patience that usually comes with the ol’ bait-and-line pastime gets thrown overboard in Ridiculous Fishing. Thank God.
Not a Good Match For: Those who want tilt-free gameplay. You’re going to look a little silly with all the turning and twisting your 21st century smartphone in pursuit of crazy levels of fish death. But it’s worth it, by God.

The 12 Best Games on the iPhone
Super Hexagon is a game that will kill you in seconds. A pattern of geometric shapes flow towards the center of the screen to the beat of the music, and your task is to dodge them. You won’t. You’ll die. If you get really good, you’ll die in minutes. And you’ll love every one.
A Good Match for: Eye-hand coordination masters. Seeing the path your little dot needs to be in is one thing. Getting there is another thing entirely.
Not a Good Match For: Those looking for lengthy gameplay sessions.

The 12 Best Games on the iPhone
Framed tells a comic-book tale of espionage, intrigue, and death-defying escapes, with a twist: You, the player, can re-arrange the frames of the story to change the outcome of a given page. That usually means figuring out the best way to set things so that the protagonist sneaks past their pursuers undetected, but it can mean a lot of other things, as well. Framedis a great deal of fun, with style to spare.
A Good Match For: Puzzle fans, comics fans, saxophone solo fans.
Not a Good Match For: Anyone looking for a substantive mystery or adventure. Framed is a pure puzzle game, with little actual story or character development.

Card Crawl: An Uncomplicated and Endlessly Enjoyable Card Game






Tinytouchtales and Mexer out of Germany, have created a wonderfully enjoyable dungeon crawling card game, that is uncomplicated and fun. If you are unfamiliar with card games, this is a perfect one to introduce you to the genre. The learning curve is easy, and the game has great depth when it comes to strategy and winning.
I will be the first to admit that I don't play card games. Some of the staff of DroidGamers really enjoy that genre. Me, not so much... until now. I was intrigued by Card Crawl. I downloaded the game to try it out, and immediately bought the full game after playing a few rounds. Since then, I decided to go ahead and download Hearthstone too, but that is another review for another time. I have a lot of games on my multiple devices, but Card Crawl has been receiving the bulk of my time lately. That is how good this game is to me. It goes by quickly, is challenging
, and has tons of replayability.
"Card Crawl is a Dungeon Crawler built around a modified deck of standard cards. The basic idea of the game is to clear the Dungeon (a fixed deck of 54 cards) without dying and as much gold as possible. The gameplay evolves around managing your limited inventory and health, by using equipment and special cards. Monsters and equipment are fixed, but each play through you can use 5 special ability cards that can be chosen by the player (mini deck building) Different ability cards can be unlocked by spending the collected gold." - Tinytouchtales/Mexer
Tinytouchtales is a small team out of Berlin, which was founded by Wiebke and Arnold Rauers. They are the creators of Card Crawl and handled the game design. Mexer, also known as Max Fiedler, is known for his illustration and animation talent. Rounding out the team, Oliver Salkic provides the audio in the project. This is a well-rounded team, and the proof is in how polished a game Card Crawl is in multiple aspects. As you start your first game, you feel as if you have walked into a tavern. You hear the sounds of multiple conversations in the background, raucous laughter and the sounds of clinking bottles. You are introduced to the first card dealer Hoerni, who nonchalantly chugs his ale in front of you, before dealing you your first hand. The atmosphere is ripe for a challenge. Are you up for a quick card game?
The dealer has a stack of 54 cards. The goal of the game is to have all the cards dealt to you. You win when there are no cards left to deal, and your main character is alive. The dealer sits at the top of the screen, and you are at the bottom of the screen with three places to put cards. Two slots are shown as hands, one slot is your backpack, which you can keep a card at all times. The dealer also has a shop, which allows you to sell your cards back to him. This helps because you can only be dealt new cards, when there is only one card left in front of you.
Your character has 13 hit points. You start off with a Lady Knight, or an egg shaped knight. You are able to unlock an Archer, Assassin, and Woodlouse Lord. As you sojourn through the dungeon (Having cards dealt to you.), you will encounter trolls, soul eaters, spiders, goblins and other beasts which have hit points of their own. Their hit points vary from 2 to 10 typically. How do you defeat them you ask? As the dealer hands you the cards, you will be able to choose from swords, shields, ability cards and potions to help your health/hit points. Ability card provide you with various additional skills. In the free game you have access to ten ability cards. Unlocking the game with a single IAP, gives you access to thirty ability cards.
What makes the game fun is that it feels spontaneous. You never know what cards are going to be dealt, and you have to choose what you do carefully, and prepare for the worst. There were many games when it came down to me having one hit point left and winning the game. Or, even more frustrating, having the last card being dealt, which was a troll or spider, and it had the same amount of hit points as I did, which meant game over.
Though the setup of the game is simple, there is a fair amount of strategy involved in the game. It is all based on unlocking the large amount of ability cards. You are able to unlock the additional cards in the full game, when you continue winning games in a streak, or after you successfully beat your high score. The dealer gives you a key at the end of those games. However, you not only need the key, but you also need the points to unlock the ability cards.
Part of your dungeon crawling adventures means that you will encounter loot. You always want to put as many coins in your pack/hands as possible. These add up throughout your games, and then can be used to unlock the ability cards, once you have won keys. In the paid version of the game you still have to unlock the ability cards with coins and keys. There are no in-app purchases, after you unlock it, but you do have to continue playing the game to amass coins and win keys. It does not bother me to not have all of the ability cards unlocked once you pay for the game. Some might find this as a minor annoyance, but to me, it helps with the replayability of the game. You want to play more, to see what ability cards  you will be able to unlock.
There are currently 30 ability cards to unlock. They all have different uses, and some I have found are definitely more valuable than others, but again, it depends on what you encounter in the dungeon. Some cards like Leech, allow you to attack a monster and heal up to 3 life points at the same time. This is quite valuable if you have run into some trolls and souleaters, which typically have the higher hit points. The Sacrifice card allows you to attack a monster card for the amount of player life missing. This has saved me countless times, when I was down to two hit points and faced a souleater, which was ten points. Since the highest hit point value I could have at the time was thirteen, that meant I could use the Sacrifice card, attack the Souleater with eleven points and still win the game. Hoerni was definitely upset about this and it showed. He slammed his fist against the table and steam came out of his nose. It is wonderful animations such as this, that really add to the fine details in the game. Other ability cards are Killing Blow, Exhange, Steal, Lash, Bash, Reflect and so on.
As I said before, strategy abounds in this game, as well as basic math. Quickly determining what cards will keep you alive the longest, depends on your strategy. Your are able to attack with your sword, which immediately clears the card slot once you are done with the attack. Sometimes you sword has enough hit points to take out the local troll. At other times, you will need to either have two swords, or a sword and shield to do the job, or some combination of both and an ability card. An ability card such as Frenxy, allows you to attack a monster twice with the same weapon. Bash allows you to use your shield as a weapon. Shields are different in that when the monster attacks you, your shield can defeat the monster completely. This can occur if your shield defense points are the same or higher. If not, your shield lessens the attack of the monster, but you still end up losing some of your thirteen hit points.
You can also choose five ability cards (mini-deck) to play through a game as well, which makes the game a bit more challenging in some ways. Also included is a daily dungeon which is just that, a random dungeon crawl that you can experience each day. There are are four types of games to play: Normal, Constructed, Daily Dungeon, and Streak. 
Card Crawl is a great game to have on your device. Games can be played in less than five minutes, and replayability is quite high. The game is integrated with Google Game Play Services and there are six achievements to unlock. There are also leaderboards to compare cards and scores. There is also a good tutorial, cloud saving, and statistics, which track your win/loss ratio in the different game formats. One thing to note is that playing Card Crawl really heats up your device. Even though the games can be played quickly in succession, doing so heats up my phone every time. There is an energy save mode that they have included with the game that helps some with this, when you turn it on. The heating up of my device would really be my only gripe about this game. Be careful, heating up means possible battery drain as well. 
You can download Card Crawl for free in the Play Store. The only in-app purchase is to unlock the game for $2.99 For some reason, not quite sure why, but when the sale was complete, it ended up costing something like $3.26, which is unusual. 
Card Crawl easily gets a recommendation from me. It is a well-produced and fun card game that novice card players will enjoy, and possibly those have been playing card games for years. It won't take long for you to decide if you like it or not. Chances are though, you will enjoy it. You have nothing to lose, as the game can be downloaded for free. If you like it, unlock the full game, and enjoy it without the worry of additional IAP's. Tinytouchtales and Mexer have created one of the most enjoyable games this year, and that is saying quite a bit, considering all the great games being released for Android devices.


Game of the Year - The best iPhone and iPad games of 2015

More than 100,000 games were released on the App Store in 2015. That's quite a lot.

Even if you stripped away all the junk - the clones, the casino games, the barely functional garbage - you'd still be left with more games than you could ever afford. Or store on an iPhone hard drive. Or play.

Which is why we exist. To cut through the crap, and find the best games every day, every week, and every month. And now, with 12 months worth of incredible apps to choose from, it's time to pick our
favourites.

Here are the ten very best games of 2015, according to the teams at Pocket Gamer and AppSpy. Buy them. Play them. Love them.



Prune






A tiny sapling sprouts from the ground, desperate to reach sunlight. But it can't get there. It's not strong enough. So it's down to you  to chop off twigs and branches, so the fledgling plant can reach the light - and blossom into a beautiful tree.

Prune isn't just a clever problem-solving game. It's not just a great tech demo for code that can create self-designing trees. It's a piece of digital poetry, which slowly and subtly reveals itself to be about something meaningful.


Her Story


Few developers would be ballsy enough to leave their game's story to be uncovered in any way the player sees fit. But that's what Sam Barlow did, allowing us to uncover random scraps of Hannah Smith's police testimony simply by searching for the words spoken in each interview clip.

It makes for a mesmerising experience as you jot down notes and timelines, feverishly binge on video clips, study the nuances of Viva Seifert's incredible performance, and piece together this wildly inventive narrative in a completely personal way.


The Room Three


The Room is one of mobile gaming's greatest achievements. This box-poking puzzler is every bit as good as a console game, but perfectly suited to the tactile and intimate way we interact with mobiles.

Part three ups the stakes dramatically with more involving puzzles, absurdly intricate mechanisms, multiple endings, and a truly epic scale.


Lara Croft GO



This kooky mobile puzzler might actually be more faithful to the source material than this year's blockbuster, Rise of the Tomb Raider. Lara shunts around on a grid, only murders animals, and has to think carefully before every single step.

Ignore all that, though, and you're still left with a blindingly brilliant head-scratcher. Each stage is almost like unlocking the secrets of some mystical contraption, as each puzzle-piece twists and moves with perfect, predictable choreography.


Downwell



At first glance, you might assume Downwell is cribbing from the big book of Spelunky (though, there are worse games to copy). It's got the same structure, the same item shop, even the same number of hearts.

But boy would you be wrong. With its bullet-spewing boots, Downwell is twitchy and chaotic next to Spelunky's brief spurts of violence. And with its combo system, the game is lightning fast compared to Spelunky's trepidatious crawl.

It's as (or, almost as) good, but also very much its own game.


This War of Mine




Your typical war game focuses on the soldiers. The snipers. The tank commanders. The killers. But what about everyone else? The innocent civilians, trapped in the blitz?

This War of Mine tells their story. This traumatic survival game is about scavenging for supplies, treating wounds, and dealing with intruders. And you'll make your own unforgettable war stories as you go along.


Call of Champions




Many developers have tried to capture the magic of MOBAs on mobile. But, for our money, only one has really succeeded. That's clever ball-pushing battler, Call of Champions.

It succeeds by distilling the genre down to its elements, gets rid of the boring bits, and makes the matches five minute a piece. It's not trying to cram DOTA 2 onto your iPhone. It's doing it's own thing, and it's doing it damn well.


Skiing Yeti Mountain




Not since SSX has a game so adeptly captured the zen-like calm of weaving down a mountain of white stuff. With elegant controls and easy movements, there's something wonderfully relaxing about cutting up the piste in this game.

Skiing Yeti Mountain is also a triumph of mobile-friendly design. Everything from its progression system to its unlockable outfits, from its cheery advertising model to its drip-fed story, fit perfectly on iOS.


Progress to 100




Touch your iPad with your nose. Sing into the microphone. Drop your prized Apple gadget on the floor. Just three things you'll need to do to solve the 100 oddball puzzles in Progress.

This game uses every aspect of your smart device to come up with puzzles - not to make you think, so much, but to you make you laugh and smile. And boy does it pull off its mission.


Legend of Grimrock




Modern RPGs are all about stat building and narrative, with designers forgetting that puzzles were once an essential element. Legend of Grimrockput a stop to that rot.

By resurrecting the dormant genre of first-person dungeon crawling, it created some fiendish conundrums. Then it threw in some Ice Lizards and other vermin to stop you getting to them in the first place.

 

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